AI Insights · Timothy · October 2025
Top Boxing Games Performance on Unified Platform in South America Q3 2025
Explore the performance trends of the top 5 boxing games in South America during Q3 2025, including downloads, revenue, and active users.
In the third quarter of 2025, the top boxing games on a unified platform in South America showcased varied performance trends in terms of downloads, revenue, and active users. The data provided by Sensor Tower gives a comprehensive overview of these trends.
Boxing Star: Boxing Fight Game from THUMBAGE experienced a decline in weekly revenue from $1.4K at the start of the quarter to around $858 by the end. Weekly downloads also saw a decrease, starting at 9.7K and dropping to 5.8K. However, weekly active users remained relatively stable, fluctuating between 12K and 14K.
Real Boxing 2 by Vivid Games S.A. had a steady revenue with minor fluctuations, peaking at $666 in mid-August. The app saw its weekly downloads peak at 52.4K at the beginning of the quarter, gradually declining to 27.4K. Active users also showed a downward trend, starting at 62.6K and ending at 48.1K.
For WWE SLAM by Topps® Card Trader, revenue displayed a slight rise towards the end of the quarter, reaching $591 from $548 at the start. Weekly downloads were negligible, but active users increased significantly from 18 to 96 towards the quarter's end.
Burrito Bison: Launcha Libre by Kongregate saw its revenue peak at $548 in early September after a steady climb from $382. Downloads followed a similar upward trajectory, reaching 6.7K from 2.1K. Active users increased from 14.7K to 20K over the quarter.
Lastly, WWE Mayhem by Reliance Games experienced a modest revenue increase, with a peak of $314. Downloads peaked at 7.2K mid-quarter before settling at 4.5K. Active users remained relatively stable, averaging around 18K throughout the quarter.
For more detailed insights and data, visit Sensor Tower's platform.